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<channel>
	<title>Ryan Joy (atxryan)</title>
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	<link>http://ryanjoy.com</link>
	<description>Web developer living and playing in Austin, Texas. Microsoft Developer Evangelist.</description>
	<lastBuildDate>Sat, 18 May 2013 22:23:37 +0000</lastBuildDate>
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		<title>Introducing a Windows Store advertising plugin for Scirra Construct 2</title>
		<link>http://ryanjoy.com/2013/05/introducing-a-windows-store-advertising-plugin-for-scirra-construct-2/</link>
		<comments>http://ryanjoy.com/2013/05/introducing-a-windows-store-advertising-plugin-for-scirra-construct-2/#comments</comments>
		<pubDate>Sat, 18 May 2013 14:59:10 +0000</pubDate>
		<dc:creator>atxryan</dc:creator>
				<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[construct 2]]></category>
		<category><![CDATA[scirra]]></category>
		<category><![CDATA[Windows 8]]></category>

		<guid isPermaLink="false">http://ryanjoy.com/?p=24097</guid>
		<description><![CDATA[Are you using Scirra Construct 2 to create HTML5/JavaScript games for the Windows Store? Now you can start monetizing with ... <br /><a class="more-link" href="http://ryanjoy.com/2013/05/introducing-a-windows-store-advertising-plugin-for-scirra-construct-2/">keep reading</a>]]></description>
				<content:encoded><![CDATA[<p>Are you using Scirra Construct 2 to create HTML5/JavaScript games for the Windows Store? Now you can start monetizing with advertising with attention-grabbing and immersive ads. You&#8217;ll need to <a href="http://ryanjoy.com/2013/05/add-an-ad-to-your-windows-store-app/">create a pubCenter account and install the Microsoft Advertising SDK for Windows 8</a>.</p>
<p>You&#8217;ll also need to have a <a href="https://www.scirra.com/tutorials/57/how-construct-2-licenses-work">Personal or Business license for Construct 2</a>. The free edition of the tool can not be used for commercial purposes per the EULA you accept when using the software.</p>
<h2>Install plugin</h2>
<p>First, go and grab the <a href="https://github.com/atxryan/Windows-8-Advertising-Scirra-Plugin">Windows Store App Advertising plugin for Construct 2</a>. Simply download the .c2addon file from the Plugin directory and drag onto Construct 2. You will be prompted to install the addon and restart.</p>
<p><a href="http://ryanjoy.com/wp-content/uploads/2013/05/install_plugin.png"><img class="alignnone size-full wp-image-24112" alt="install_plugin" src="http://ryanjoy.com/wp-content/uploads/2013/05/install_plugin.png" width="480" height="336" /></a></p>
<h2>Insert Advertising Object</h2>
<p>After installing the plugin and restarting, you should now have a Windows 8 Advertising object available to you.</p>
<p><a href="http://ryanjoy.com/wp-content/uploads/2013/05/insert_advertising.png"><img class="alignnone size-full wp-image-24105" alt="insert_advertising" src="http://ryanjoy.com/wp-content/uploads/2013/05/insert_advertising.png" width="600" height="518" /></a></p>
<p>Double click anywhere on a layout to insert a new advertising block.</p>
<p><a href="http://ryanjoy.com/wp-content/uploads/2013/05/click_to_insert.png"><img class="alignnone size-full wp-image-24106" alt="click_to_insert" src="http://ryanjoy.com/wp-content/uploads/2013/05/click_to_insert.png" width="415" height="304" /></a></p>
<p>The default size is 250&#215;250, but you can change the size to any of the supported advertising aspect ratios by adjusting the Size property. You cannot resize the object by dragging it to a custom size.</p>
<p><a href="http://ryanjoy.com/wp-content/uploads/2013/05/plugin_properties.png"><img class="alignnone size-full wp-image-24107" alt="plugin_properties" src="http://ryanjoy.com/wp-content/uploads/2013/05/plugin_properties.png" width="295" height="159" /></a></p>
<p>If you haven&#8217;t already done so, now would be a good time to <a href="http://ryanjoy.com/2013/05/add-an-ad-to-your-windows-store-app/">create your pubCenter account and install the Microsoft Advertising SDK for Windows 8</a>. You will will need to update the Application ID and Ad Unit ID to the values you receive after you <a href="http://ryanjoy.com/2013/05/add-an-ad-to-your-windows-store-app/">create a new ad unit</a>. The values shown here above are <a href="http://msdn.microsoft.com/en-us/library/advertising-windows-test-mode-values(v=msads.10).aspx">ad SDK Test Mode values</a>.</p>
<p><a href="http://ryanjoy.com/wp-content/uploads/2013/05/application_adunit_details.png"><img class="alignnone size-large wp-image-24111" alt="application_adunit_details" src="http://ryanjoy.com/wp-content/uploads/2013/05/application_adunit_details-620x300.png" width="590" height="285" /></a></p>
<p>Make sure the ad size matches the ad unit you created as well.</p>
<p><strong>Note: Adding advertising will require Internet capability for your app which means you will need to have a Privacy Policy.</strong> Your app will not pass store certification without this policy, so select the Windows 8 object and set it&#8217;s &#8220;&#8216;Privacy&#8217; setting policy&#8221; to Yes.</p>
<p><a href="http://ryanjoy.com/wp-content/uploads/2013/05/win8_privacypolicy.png"><img alt="win8_privacypolicy" src="http://ryanjoy.com/wp-content/uploads/2013/05/win8_privacypolicy.png" width="290" height="233" /></a></p>
<p>We&#8217;ll look at adding the Internet capability and modifying the content of the Privacy policy after exporting to Windows 8.</p>
<h2>Export to Windows 8</h2>
<p><a href="https://www.scirra.com/tutorials/272/how-to-make-a-windows-8-app">Read this tutorial from Scirra if you need more info on exporting to Windows 8.</a></p>
<p>Open the Visual Studio solution and right click on <strong>References</strong> in the <strong>Solution Explorer</strong>.</p>
<p><a href="http://ryanjoy.com/wp-content/uploads/2013/05/add_reference.png"><img class="alignnone size-full wp-image-24114" alt="add_reference" src="http://ryanjoy.com/wp-content/uploads/2013/05/add_reference.png" width="462" height="234" /></a></p>
<p>Choose <em>Add Reference&#8230;</em> and check the Microsoft Advertising SDK for Windows 8 (JS). If you don&#8217;t see the SDK, you haven&#8217;t <a href="http://ryanjoy.com/2013/05/add-an-ad-to-your-windows-store-app/">installed it</a> yet or you may need to restart Visual Studio. Click OK to add the reference to your solution.</p>
<p><a href="http://ryanjoy.com/wp-content/uploads/2013/05/add_reference2.png"><img class="alignnone size-large wp-image-24115" alt="add_reference2" src="http://ryanjoy.com/wp-content/uploads/2013/05/add_reference2-620x426.png" width="590" height="405" /></a></p>
<p>After you&#8217;ve added the reference, you&#8217;ll need to add this line to your index.html just below the base.js and ui.js references.</p>
<pre>&lt;script src="///MSAdvertisingJS/ads/ad.js"&gt;&lt;/script&gt;</pre>
<p>You&#8217;ll also need to check the Internet (Client) capability in the solutions package.appxmanifest. Obviously your game will need to be able to access the internet if it&#8217;s going to show ads!</p>
<p><a href="http://ryanjoy.com/wp-content/uploads/2013/05/add_internet_capability.png"><img class="alignnone size-full wp-image-24116" alt="add_internet_capability" src="http://ryanjoy.com/wp-content/uploads/2013/05/add_internet_capability.png" width="286" height="228" /></a></p>
<p>Note: You will not see your ad when you run or test the app. This is due to you using production Application ID and Ad Unit ID values. Ads will not run in the simulator using these values to prevent abuse. If you want to see the test ads, you&#8217;ll need to use <a href="http://msdn.microsoft.com/en-us/library/advertising-windows-test-mode-values(v=msads.10).aspx">Test Mode values</a>.</p>
<p>Your last step is to update the privacy.html file and submit to the store! Don&#8217;t forget you&#8217;ll also need to include your privacy policy available from a publicly available website. Don&#8217;t have one? <a href="http://rj.cx/Wc6dHP">You can create a free website (up to 10, actually) with Windows Azure.</a> You can have a one-click install of WordPress up and running in minutes.</p>
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		<item>
		<title>How to share a Scirra Construct 2 screenshot in a Windows Store app</title>
		<link>http://ryanjoy.com/2013/05/how-to-share-a-scirra-construct-2-screenshot-in-a-windows-store-app/</link>
		<comments>http://ryanjoy.com/2013/05/how-to-share-a-scirra-construct-2-screenshot-in-a-windows-store-app/#comments</comments>
		<pubDate>Sat, 11 May 2013 18:44:23 +0000</pubDate>
		<dc:creator>atxryan</dc:creator>
				<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[construct 2]]></category>
		<category><![CDATA[scirra]]></category>
		<category><![CDATA[Windows 8]]></category>

		<guid isPermaLink="false">http://ryanjoy.com/?p=24041</guid>
		<description><![CDATA[I just updated my Fish Tank! app in the Windows Store to add support for sharing a screenshot. The app ... <br /><a class="more-link" href="http://ryanjoy.com/2013/05/how-to-share-a-scirra-construct-2-screenshot-in-a-windows-store-app/">keep reading</a>]]></description>
				<content:encoded><![CDATA[<p>I just updated my <a href="http://apps.microsoft.com/windows/en-us/app/fish-tank/3feaefbd-4dee-4b46-96dd-a28a934e5244">Fish Tank!</a> app in the Windows Store to add support for sharing a screenshot. The app is made using <a href="http://rj.cx/ScirraConstruct2">Scirra&#8217;s Construct 2 game engine</a>.</p>
<p><a href="http://ryanjoy.com/wp-content/uploads/2013/05/scirra_share_screenshot.png"><img class="alignnone size-large wp-image-24042" alt="scirra_share_screenshot" src="http://ryanjoy.com/wp-content/uploads/2013/05/scirra_share_screenshot-620x242.png" width="590" height="230" /></a></p>
<p>Here&#8217;s how I did it:</p>
<ul>
<li><span style="line-height: 14px;">On touch of the share button or on key press of the &#8216;s&#8217; key, make the share button invisible and take a snapshot of the canvas element. This snapshot is saved as a data URI. You can reference it via the CanvasSnapshot key.</span></li>
<li>Whenever the canvas is snapshotted, the on canvas snapshot event is fired. I used this to show the share button again and invoke the Windows 8 share charm.</li>
<li>Invoking the share charm fires the on share event. Here we create our share data package by sharing the CanvasSnapshot data URI.</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Video: Developing in HTML5 and JavaScript for Windows Phone</title>
		<link>http://ryanjoy.com/2013/05/video-developing-in-html5-and-javascript-for-windows-phone/</link>
		<comments>http://ryanjoy.com/2013/05/video-developing-in-html5-and-javascript-for-windows-phone/#comments</comments>
		<pubDate>Fri, 10 May 2013 15:31:16 +0000</pubDate>
		<dc:creator>atxryan</dc:creator>
				<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[html5]]></category>
		<category><![CDATA[javascript]]></category>
		<category><![CDATA[phonegap]]></category>
		<category><![CDATA[windows phone]]></category>

		<guid isPermaLink="false">http://ryanjoy.com/?p=24035</guid>
		<description><![CDATA[Microsoft Developer Evangelist, Jeff Burtoft, talks about developing Windows Phone apps using HTML5/JavaScript. There are lots of great libraries and ... <br /><a class="more-link" href="http://ryanjoy.com/2013/05/video-developing-in-html5-and-javascript-for-windows-phone/">keep reading</a>]]></description>
				<content:encoded><![CDATA[<p>Microsoft Developer Evangelist, Jeff Burtoft, talks about developing Windows Phone apps using HTML5/JavaScript.</p>
<p><video width="320" height="240" poster="http://media.ch9.ms/ch9/255c/0d5f8783-ae35-42c2-a076-6626d8c2255c/iwp55_960.jpg" controls="controls"><source src="http://media.ch9.ms/ch9/255c/0d5f8783-ae35-42c2-a076-6626d8c2255c/iwp55_mid.mp4" type="video/mp4" /><source src="http://media.ch9.ms/ch9/255c/0d5f8783-ae35-42c2-a076-6626d8c2255c/iwp55.webm" type="video/webm" /><object width="320" height="240" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://ryanjoy.com/wp-includes/js/tinymce/plugins/media/moxieplayer.swf" /><param name="flashvars" value="url=http%3A//media.ch9.ms/ch9/255c/0d5f8783-ae35-42c2-a076-6626d8c2255c/iwp55_mid.mp4&amp;poster=http%3A//media.ch9.ms/ch9/255c/0d5f8783-ae35-42c2-a076-6626d8c2255c/iwp55_960.jpg" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="true" /><embed width="320" height="240" type="application/x-shockwave-flash" src="http://ryanjoy.com/wp-includes/js/tinymce/plugins/media/moxieplayer.swf" flashvars="url=http%3A//media.ch9.ms/ch9/255c/0d5f8783-ae35-42c2-a076-6626d8c2255c/iwp55_mid.mp4&amp;poster=http%3A//media.ch9.ms/ch9/255c/0d5f8783-ae35-42c2-a076-6626d8c2255c/iwp55_960.jpg" allowfullscreen="true" allowscriptaccess="true" /></object></video></p>
<p>There are lots of great libraries and products that you can use to develop for Windows Phone 8. I&#8217;ve used PhoneGap on projects for cross-platform mobile apps. Be sure to check out some of these other resources mentioned in the video.</p>
<ul>
<li><a href="http://phonegap.com/">PhoneGap</a> - PhoneGap is for building cross-platform apps using HTML5. They support Windows Phone 8 with a great Visual Studio template to get started in no time. And don&#8217;t miss our <a href="http://www.phonegapwpchallenge.com/">PhoneGap porting challenge </a>with great opportunities prizes available for PhoneGap developers.</li>
<li><a href="http://atari.com/arcade">Atari Arcade</a> - Great HTML5 games that re-imagine the some of the classic Atari games. <a href="https://github.com/atariadmin/AtariArcadeSDK/">Get the source code</a> and get coding!</li>
<li><a href="http://createjs.com/#!/CreateJS">CreateJS</a> - A great library for building rich experiences in HTML5 that work beautifully on Windows Phone.</li>
<li><a href="http://channel9.msdn.com/Series/Sketchbooktutorial/Introducing-Creative-Coding-and-ProcessingJS-With-Windows">ProcessingJS for Windows and Windows Phone</a> - The ProcessingJS library uses HTML5 canvas to create digital art, simple games and visualizations. We have a full curriculum on creative coding including sample projects and full-featured apps.</li>
<li><a href="https://www.scirra.com/construct2">Construct 2</a> - HTML5 based game creator focused on building beautiful 2D HTML5 games. Support for both <a href="https://www.scirra.com/tutorials/429/how-to-make-a-windows-phone-8-app">Windows Phone 8</a> and <a href="http://www.scirra.com/tutorials/272/how-to-make-a-windows-8-app">Windows Store apps</a>.</li>
</ul>
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		<item>
		<title>Screencast: Using GameSalad to generate Windows Store apps</title>
		<link>http://ryanjoy.com/2013/05/screencast-using-gamesalad-to-generate-windows-store-apps/</link>
		<comments>http://ryanjoy.com/2013/05/screencast-using-gamesalad-to-generate-windows-store-apps/#comments</comments>
		<pubDate>Sat, 04 May 2013 18:53:31 +0000</pubDate>
		<dc:creator>atxryan</dc:creator>
				<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gamesalad]]></category>
		<category><![CDATA[Surface RT]]></category>
		<category><![CDATA[Windows 8]]></category>
		<category><![CDATA[Windows RT]]></category>

		<guid isPermaLink="false">http://ryanjoy.com/?p=23942</guid>
		<description><![CDATA[I&#8217;ve recorded a series of screencasts of publishing from the GameSalad Creator for Mac to the Windows Store. Check &#8216;em ... <br /><a class="more-link" href="http://ryanjoy.com/2013/05/screencast-using-gamesalad-to-generate-windows-store-apps/">keep reading</a>]]></description>
				<content:encoded><![CDATA[<p>I&#8217;ve recorded a series of screencasts of publishing from the GameSalad Creator for Mac to the Windows Store. Check &#8216;em out below and submit your game to the <a href="http://rj.cx/win8keepthecash">Keep the Cash promotion</a>.</p>
<p>You can find me on Twitter at <a href="http://twitter.com/atxryan">@atxryan</a> and on the GameSalad forums at <a href="http://forums.gamesalad.com/profile/86226/atxryan">atxryan</a>.</p>
<p><a href="http://rj.cx/win8keepthecash" target="_blank"><img class="size-medium wp-image-23746 aligncenter" alt="cash" src="http://ryanjoy.com/wp-content/uploads/2013/04/cash-440x109.png" width="440" height="109" /></a></p>
<h2>Generating a Windows Store app package</h2>
<p><iframe src="http://www.youtube.com/embed/0gUkGah-f40" height="315" width="420" allowfullscreen="" frameborder="0"></iframe></p>
<ol>
<li><span style="line-height: 1.625;">After you&#8217;ve built your game in the GameSalad Creator, click publish to upload it to their web publishing workflow.</span></li>
<li>You&#8217;ll need image assets for logo (150&#215;150), small logo (30&#215;30), splash screen (620&#215;300), store logo (50&#215;50), and snap screen (320&#215;768). It helps to have these ready before starting.</li>
<li>Go ahead and head over to your Windows Store developer account and <a href="https://appdev.microsoft.com/StorePortals/en-US/Developer/Catalog/ReleaseAnchor">reserve your app name</a>. You&#8217;ll need the display name for your app to be generated correctly.</li>
<li>Go back to your GameSalad app page.</li>
<li>Fill out the form making sure the Display Name matches the name you reserved in the Windows Store.</li>
<li>Upload your image assets.</li>
<li>Fill in the Windows Store Package Settings
<ul>
<li>Find your app package name and publisher ID by going to <em>Advanced Features &gt;&gt; Push Notifications and Live Connection &gt;&gt; Identifying your app</em>. Grab your Package Name and Publisher ID from the middle of the page. Do not copy the <em>CN=</em> part of the Publisher ID.</li>
<li>Make sure your Publisher Display name is the same as you entered in your Windows Store account.</li>
</ul>
</li>
<li>Generate your app.</li>
</ol>
<h2>Signing and Testing a Windows Store app</h2>
<p><iframe src="http://www.youtube.com/embed/VPZyO1Kbe_Y" height="315" width="560" allowfullscreen="" frameborder="0"></iframe></p>
<ol>
<li>Download your generated Windows 8 app package from your GameSalad portfolio. Extract and note the directory.</li>
<li><span style="line-height: 1.625;">Download the <a href="http://gamesalad.com/download">GameSalad Win8 AppSigner zip file</a>. </span>Extract and note the directory.</li>
<li>Navigate to the directory containing the App Signer</li>
<li>Run AppSigner.exe
<ul>
<li><span style="line-height: 1.625;">App Path ‐ Browse to the extracted app package from step 1 and select the <em>*_Test</em> folder. You&#8217;ll find the .<em>appx</em> file to be signed in this folder.</span></li>
<li>Publisher ID ‐ This is the Publisher ID that was used during publishing. This should also match the Publisher ID found in your Windows Store account.</li>
<li>Key Name ‐ This can be anything. In my apps I use the app name without any spaces.</li>
</ul>
</li>
<li>Click Sign App.</li>
<li>Follow the prompts. If you get a security warning, click <em>More info</em> and then click <em>Run Anyway</em>.</li>
<li>You are now ready to <a href="http://ryanjoy.com/2013/01/sideloading-a-windows-8-app-onto-a-surface/">Side Load your game for ad‐hoc testing</a>. You&#8217;ll notice the <em>*_Test</em> folder now has a <em>.cer</em> file.</li>
</ol>
<h2>Submitting a Windows Store app package</h2>
<p><iframe src="http://www.youtube.com/embed/m9B6UE8Pcyw" height="315" width="420" allowfullscreen="" frameborder="0"></iframe><br />
Now that you&#8217;ve generated your app package, tested it, and run it through the Windows App Cert Kit, you&#8217;re ready to submit it to the store! Simply go to your Windows Store developer account dashboard and click on edit under the app tile for your game. Follow the steps to fill out the app details and upload your <em>.appxupload</em>.</p>
<p>Let me know when your app is in the store and I&#8217;ll add it to my <a href="http://ryanjoy.com/2013/01/gamesalad-games-on-windows-8/">list of GameSalad games in the Windows Store</a>.</p>
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		<item>
		<title>Turn your WordPress blog into a Windows 8 app</title>
		<link>http://ryanjoy.com/2013/05/turn-your-wordpress-blog-into-a-windows-8-app/</link>
		<comments>http://ryanjoy.com/2013/05/turn-your-wordpress-blog-into-a-windows-8-app/#comments</comments>
		<pubDate>Thu, 02 May 2013 02:48:41 +0000</pubDate>
		<dc:creator>atxryan</dc:creator>
				<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Web]]></category>
		<category><![CDATA[app]]></category>
		<category><![CDATA[windows8]]></category>
		<category><![CDATA[Wordpress]]></category>

		<guid isPermaLink="false">http://ryanjoy.com/?p=23919</guid>
		<description><![CDATA[I recently came across this service that will create a Windows Store app from your WordPress website. For free.  This ... <br /><a class="more-link" href="http://ryanjoy.com/2013/05/turn-your-wordpress-blog-into-a-windows-8-app/">keep reading</a>]]></description>
				<content:encoded><![CDATA[<p>I recently came across this service that will create a Windows Store app from your WordPress website. For free.  This can be a great chance to get more readers through this new distribution channel. You also might be able to get $100 for each of your WordPress sites.</p>
<ol>
<li><span style="font-size: 1em; line-height: 1.625;">Go to </span><a style="font-size: 1em; line-height: 1.625;" tabindex="-1" title="http://ideapress.me/" href="http://ideapress.me/"><span><span style="color: #0066cc;">http://ideapress.me/</span></span></a><span style="font-size: 1em; line-height: 1.625;"> and create your app.</span></li>
<li><span style="font-size: 1em; line-height: 1.625;">Register as an app developer (</span><a style="font-size: 1em; line-height: 1.625;" tabindex="-1" title="https://appdev.microsoft.com/StorePortals/en-us/Home/Index" href="https://appdev.microsoft.com/StorePortals/en-us/Home/Index"><span><span style="color: #0066cc;">https://appdev.microsoft.com/StorePortals/en-us/Home/Index</span></span></a><span style="font-size: 1em; line-height: 1.625;">) for $49.</span></li>
<li><span style="font-size: 1em; line-height: 1.625;">Go to </span><a style="font-size: 1em; line-height: 1.625;" tabindex="-1" title="http://rj.cx/win8keepthecash" href="http://rj.cx/win8keepthecash"><span><span style="color: #0066cc;">http://rj.cx/win8keepthecash</span></span></a><span style="font-size: 1em; line-height: 1.625;"> to get your $100.</span></li>
<li><span style="font-size: 1em; line-height: 1.625;">&#8230;Profit.</span></li>
</ol>
<p>So, you’ll have to sign up for a Windows Store developer account, but there’s a current promotion that pays $100 an app. So you can still come out ahead.</p>
<p>IdeaPress basically does the work for you to make a full-featured Windows 8 application for your WordPress site! No technical skills required, you just need to follow all the steps. At the end you can just generate the package to immediately upload in the Windows 8 store. It also gives the option to download the source code if you want to make further modifications. If you’re curious, it’s also open source so you can see how the template is generated.</p>
<p>I walked through this process myself for ryanjoy.com. It was very easy, though my blog could obviously benefit from more pictures in posts. <a tabindex="-1" title="http://apps.microsoft.com/windows/en-US/app/ryan-joy/e24ef253-e860-460d-b99c-5fe0f7b79d15" href="http://apps.microsoft.com/windows/en-US/app/ryan-joy/e24ef253-e860-460d-b99c-5fe0f7b79d15">http://apps.microsoft.com/windows/en-US/app/ryan-joy/e24ef253-e860-460d-b99c-5fe0f7b79d15</a></p>
]]></content:encoded>
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		<item>
		<title>Building Windows Games with Unity</title>
		<link>http://ryanjoy.com/2013/04/building-windows-games-with-unity/</link>
		<comments>http://ryanjoy.com/2013/04/building-windows-games-with-unity/#comments</comments>
		<pubDate>Sun, 14 Apr 2013 18:27:57 +0000</pubDate>
		<dc:creator>atxryan</dc:creator>
				<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[channel9]]></category>
		<category><![CDATA[unity]]></category>

		<guid isPermaLink="false">http://ryanjoy.com/?p=23684</guid>
		<description><![CDATA[Unity and Microsoft teamed up to present a free one-day event on designed to help you port your Unity games to the ... <br /><a class="more-link" href="http://ryanjoy.com/2013/04/building-windows-games-with-unity/">keep reading</a>]]></description>
				<content:encoded><![CDATA[<p><strong>Unity</strong> and <strong>Microsoft</strong> teamed up to present a free one-day event on designed to help you port your Unity games to the Windows Store and the Windows Phone Store. The videos from this event are now online at Channel9. Enjoy!</p>
<p><a href="http://rj.cx/win8keepthecash" target="_blank"><img class="size-medium wp-image-23746 aligncenter" alt="cash" src="http://ryanjoy.com/wp-content/uploads/2013/04/cash-440x109.png" width="440" height="109" /></a></p>
<p>&nbsp;</p>
<p><img class="alignleft" alt="Introduction to the Windows 8 platform and the Windows Store" src="http://media.ch9.ms/ch9/c542/630f08ea-8283-4474-ae5e-b583f2bfc542/Unity2013IntroductiontoWindows8_220.jpg" width="220" height="123" /></p>
<p><a href="http://channel9.msdn.com/Events/Windows-Camp/Building-Windows-Games-with-Unity/Introduction-to-the-Windows-8-platform-and-the-Windows-Store">Introduction to the Windows 8 platform and the Windows Store</a><!--spans + , are required for ie7, and no comments can be placed after the span--></p>
<p><a href="http://channel9.msdn.com/Events/Speakers/Jaime-Rodriguez">Jaime Rodriguez</a></p>
<p>This session is a lightning tour of the Windows 8 experiences, and the most relevant improvements that game developers will run into when building a game for the Windows Store.  You will also get a comprehensive overview on the economics behind the Windows Store.</p>
<p>&nbsp;</p>
<p><a href="http://channel9.msdn.com/Events/Windows-Camp/Building-Windows-Games-with-Unity/End-to-End-Develop-debug-and-deploy-a-Unity-game-for-the-Windows-Store"><img class="alignleft" alt="End-to-End: Develop, debug and deploy a Unity game for the Windows Store" src="http://media.ch9.ms/ch9/05b7/838999fc-16d4-4f59-9bda-9586a1bd05b7/Unity2013EndtoEnd_220.jpg" width="220" height="123" /></a><a href="http://channel9.msdn.com/Events/Windows-Camp/Building-Windows-Games-with-Unity/End-to-End-Develop-debug-and-deploy-a-Unity-game-for-the-Windows-Store">End-to-End: Develop, debug and deploy a Unity game for the Windows Store</a><!--spans + , are required for ie7, and no comments can be placed after the span--></p>
<p><a href="http://channel9.msdn.com/Events/Speakers/Corey-Johnson">Corey Johnson</a></p>
<p>In this session, we will build a game using Unity Editor and then export it for usage in  a  Windows Store app. You will see the exporting of the unity player, the visual studio project and deploying to a Windows RT device.</p>
<p><a href="http://channel9.msdn.com/Events/Windows-Camp/Building-Windows-Games-with-Unity/Deep-dive-Tips-tricks-for-porting-games-from-other-platforms-to-Windows-8"><img class="alignleft" alt="Deep dive: Tips &amp; tricks for porting games from other platforms to Windows 8" src="http://media.ch9.ms/ch9/8007/0e20c3d9-0f75-486b-8ab6-5643534c8007/Unity2013Deepdivetipstricksforportinggames_220.jpg" width="220" height="123" /></a><a href="http://channel9.msdn.com/Events/Windows-Camp/Building-Windows-Games-with-Unity/Deep-dive-Tips-tricks-for-porting-games-from-other-platforms-to-Windows-8">Deep dive: Tips &amp; tricks for porting games from other platforms to Windows 8</a><!--spans + , are required for ie7, and no comments can be placed after the span--></p>
<p><a href="http://channel9.msdn.com/Events/Speakers/Randy-Spong">Randy Spong</a></p>
<p>Go deep under the hood of Unity for Windows Store apps. After this session you will understand how the engine works, and the changes you will need to make to port a Unity game to run on the Windows Store app model.</p>
<p><a href="http://channel9.msdn.com/Events/Windows-Camp/Building-Windows-Games-with-Unity/Sharing-code-Reuse-all-this-new-knowledge-on-the-Windows-Phone-platform"><img class="alignleft" alt="Sharing code: Reuse all this new knowledge on the Windows Phone platform" src="http://media.ch9.ms/ch9/3d81/f7980d23-c0c4-41b9-8302-124af2033d81/Unity2013SharingcodeWindowsPhonePlatform_220.jpg" width="220" height="123" /></a><a href="http://channel9.msdn.com/Events/Windows-Camp/Building-Windows-Games-with-Unity/Sharing-code-Reuse-all-this-new-knowledge-on-the-Windows-Phone-platform">Sharing code: Reuse all this new knowledge on the Windows Phone platform</a><!--spans + , are required for ie7, and no comments can be placed after the span--></p>
<p><a href="http://channel9.msdn.com/Events/Speakers/Jaime-Rodriguez">Jaime Rodriguez</a>, <a href="http://channel9.msdn.com/Events/Speakers/Corey-Johnson">Corey Johnson</a></p>
<p>Most of what you learned so far on building Unity games for Windows 8 is applicable to Windows Phone too. In this session, we will highlight the few differences across the platforms; we will start with the Windows Phone Store monetization differences and then get to the tools and platform differences. &#8230;</p>
<p><a href="http://channel9.msdn.com/Events/Windows-Camp/Building-Windows-Games-with-Unity/Differentiate-Integrate-your-game-with-Windows-8-platform-features-such-as-contracts-notifications-a"><img class="alignleft" alt="Differentiate: Integrate your game with Windows 8 platform features (such as contracts, notifications, and live tiles)" src="http://media.ch9.ms/ch9/1e6e/ec64c333-08c6-4a43-a783-fc940ee71e6e/Unity2013IntegrateyourgamewithWindows8PlatformFea_220.jpg" width="220" height="123" /></a><a href="http://channel9.msdn.com/Events/Windows-Camp/Building-Windows-Games-with-Unity/Differentiate-Integrate-your-game-with-Windows-8-platform-features-such-as-contracts-notifications-a">Differentiate: Integrate your game with Windows 8 platform features (such as contracts,…</a><!--spans + , are required for ie7, and no comments can be placed after the span--></p>
<p><a href="http://channel9.msdn.com/Events/Speakers/Vladimir-Kolesnikov">Vladimir Kolesnikov</a></p>
<p>To have a truly great game, you will need to integrate with Windows 8 features like contracts, live tiles, and push notifications; in this session you will see coding examples and learn techniques for writing plugins that integrate a Unity game with native Windows 8 features.</p>
<p><a href="http://channel9.msdn.com/Events/Windows-Camp/Building-Windows-Games-with-Unity/Introduction-to-building-games-with-Unity"><img class="alignleft" alt="Introduction to building games with Unity" src="http://media.ch9.ms/ch9/0231/f7522d35-f357-417d-8328-cdc644620231/Unity2013IntrotobuildinggameswithUnity_220.jpg" width="220" height="123" /></a><a href="http://channel9.msdn.com/Events/Windows-Camp/Building-Windows-Games-with-Unity/Introduction-to-building-games-with-Unity">Introduction to building games with Unity</a><!--spans + , are required for ie7, and no comments can be placed after the span--></p>
<p><a href="http://channel9.msdn.com/Events/Speakers/carl-callewaert">Carl Callewaert</a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><a href="http://channel9.msdn.com/Events/Windows-Camp/Building-Windows-Games-with-Unity/Partner-Session-Rogue-Rocket-Games"><img class="alignleft" alt="Partner Session: Rogue Rocket Games" src="http://media.ch9.ms/ch9/7af6/0750461a-ce7c-4370-9715-46f9a5617af6/Unity2013PartnerSessionsRogueRocketGames_220.jpg" width="220" height="123" /></a><a href="http://channel9.msdn.com/Events/Windows-Camp/Building-Windows-Games-with-Unity/Partner-Session-Rogue-Rocket-Games">Partner Session: Rogue Rocket Games</a><!--spans + , are required for ie7, and no comments can be placed after the span--></p>
<p><a href="http://channel9.msdn.com/Events/Speakers/richard-sun">Richard Sun</a>, <a href="http://channel9.msdn.com/Events/Speakers/nick-bruty">Nick Bruty</a></p>
<p>Rogue Rocket games has released two games to the Windows Store:  GunPowder and SushiChop. In this session you will hear their lessons learned during their journey writing these two games.</p>
<p><a href="http://channel9.msdn.com/Events/Windows-Camp/Building-Windows-Games-with-Unity/Partner-Session-Coding-Jar-Studios"><img class="alignleft" alt="Partner Session: Coding Jar Studios " src="http://media.ch9.ms/ch9/6e3d/8db084f7-8919-46e2-96d3-8807339c6e3d/Unity2013PartnerSessionCodingJaryStudios_220.jpg" width="220" height="123" /></a><a href="http://channel9.msdn.com/Events/Windows-Camp/Building-Windows-Games-with-Unity/Partner-Session-Coding-Jar-Studios">Partner Session: Coding Jar Studios</a><!--spans + , are required for ie7, and no comments can be placed after the span--></p>
<p><a href="http://channel9.msdn.com/Events/Speakers/jodon-karlik">Jodon Karlik</a></p>
<p>Coding Jar Studios started by writing Fling Theory for the Windows Store and quickly ported the game to Windows Phone.  In this session you will hear their lessons learned while writing the Windows game and porting it to phone.</p>
<p><a href="http://channel9.msdn.com/Events/Windows-Camp/Building-Windows-Games-with-Unity/Partner-Session-Luminary"><img class="alignleft" alt="Partner Session: Luminary " src="http://media.ch9.ms/ch9/d669/587514af-6535-41e2-9994-d0d36ddbd669/Unity2013PartnerSessionLuminary_220.jpg" width="220" height="123" /></a><a href="http://channel9.msdn.com/Events/Windows-Camp/Building-Windows-Games-with-Unity/Partner-Session-Luminary">Partner Session: Luminary</a><!--spans + , are required for ie7, and no comments can be placed after the span--></p>
<p><a href="http://channel9.msdn.com/Events/Speakers/amir-ebrahim">Amir Ebrahim</a>, <a href="http://channel9.msdn.com/Events/Speakers/marco-rizzo">Marco Rizzo</a></p>
<p>Luminary is one of the first companies that porting games to Windows Phone. In this session you will hear their lessons learned in porting a game from other platform to Windows Phone.</p>
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		<title>Windows Azure hub on Channel 9</title>
		<link>http://ryanjoy.com/2013/02/windows-azure-hub-on-channel-9/</link>
		<comments>http://ryanjoy.com/2013/02/windows-azure-hub-on-channel-9/#comments</comments>
		<pubDate>Thu, 28 Feb 2013 23:26:31 +0000</pubDate>
		<dc:creator>atxryan</dc:creator>
				<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[azure]]></category>
		<category><![CDATA[channel9]]></category>
		<category><![CDATA[videos]]></category>

		<guid isPermaLink="false">http://ryanjoy.com/?p=23082</guid>
		<description><![CDATA[A new hub for Windows Azure launched on Channel 9. Check out the introduction videos that have already been created ... <br /><a class="more-link" href="http://ryanjoy.com/2013/02/windows-azure-hub-on-channel-9/">keep reading</a>]]></description>
				<content:encoded><![CDATA[<p>A new hub for <a href="http://channel9.msdn.com/WindowsAzure">Windows Azure launched on Channel 9</a>. Check out the introduction videos that have already been created for things like Mobile Services, Web Sites, Cloud Services, and SQL Databases. Links below!</p>
<p>&nbsp;</p>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td valign="top" width="240"></td>
<td valign="top" width="384"><a href="http://channel9.msdn.com/Series/Windows-Azure-Mobile-Services"><b>Windows Azure Mobile Services</b></a></p>
<p><b></b>App development with a scalable and secure backend hosted in Windows Azure. Incorporate structured storage, user authentication and push notifications in minutes.</td>
</tr>
<tr>
<td valign="top" width="240"></td>
<td valign="top" width="384"><a href="http://channel9.msdn.com/Series/Windows-Azure-Media-Services-Tutorials"><b>Windows Azure Media Services</b></a><b><br />
</b></p>
<p>Create, manage and distribute media in the cloud. This PaaS offering provides everything from encoding to content protection to streaming and analytics support.</td>
</tr>
<tr>
<td valign="top" width="240"></td>
<td valign="top" width="384"><a href="http://channel9.msdn.com/Series/Windows-Azure-Virtual-Machines-and-Networking-Tutorials"><b>Windows Azure Virtual Machines &amp; Networking</b></a></p>
<p><b></b>Easily deploy and run Windows Server and Linux virtual machines. Migrate applications and infrastructure without changing existing code.</td>
</tr>
<tr>
<td valign="top" width="240"></td>
<td valign="top" width="384"><a href="http://channel9.msdn.com/Series/Windows-Azure-Web-Sites-Tutorials"><b>Windows Azure Web Sites</b></a></p>
<p><b></b>Quickly and easily deploy sites to a highly scalable cloud environment that allows you to start small and scale as traffic grows.</p>
<p>Use the languages and open source apps of your choice then deploy with FTP, Git and TFS. Easily integrate Windows Azure services like SQL Database, Caching, CDN and Storage.</td>
</tr>
<tr>
<td valign="top" width="240"></td>
<td valign="top" width="384"><a href="http://channel9.msdn.com/Series/Windows-Azure-Cloud-Services-Tutorials"><b>Windows Azure Cloud Services</b></a></p>
<p><b></b>Create highly-available, infinitely scalable applications and services using a rich Platform as a Service (PaaS) environment. Support multi-tier scenarios, automated deployments and elastic scale.<b></b></td>
</tr>
<tr>
<td valign="top" width="240"></td>
<td valign="top" width="384"><a href="http://channel9.msdn.com/Series/Windows-Azure-Storage-SQL-Database-Tutorials"><b>Windows Azure Storage &amp; SQL Database</b></a></p>
<p><b></b>Windows Azure offers multiple services to help manage your data in the cloud. SQL Database enables organizations to rapidly create, scale and extend applications into the cloud with familiar tools and the power of Microsoft SQL Server™ technology. Tables offer NoSQL capabilities at a low cost for applications with simple data access needs. Blobs provide inexpensive storage for data such as video, audio, and images.</td>
</tr>
<tr>
<td valign="top" width="240"></td>
<td valign="top" width="384"><a href="http://channel9.msdn.com/Series/Windows-Azure-Service-Bus-Tutorials"><b>Windows Azure Service Bus Tutorials</b></a></p>
<p><b></b>Service Bus is messaging infrastructure that sits between applications allowing them to exchange messages in a loosely coupled way for improved scale and resiliency.</td>
</tr>
</tbody>
</table>
]]></content:encoded>
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		<item>
		<title>SXSW 2013</title>
		<link>http://ryanjoy.com/2013/02/sxsw-2013/</link>
		<comments>http://ryanjoy.com/2013/02/sxsw-2013/#comments</comments>
		<pubDate>Tue, 26 Feb 2013 02:15:57 +0000</pubDate>
		<dc:creator>atxryan</dc:creator>
				<category><![CDATA[Austin]]></category>
		<category><![CDATA[SXSW]]></category>

		<guid isPermaLink="false">http://ryanjoy.com/?p=23013</guid>
		<description><![CDATA[Update: This may be the most important thing you read all SXSW. I will be talking to developers and designers ... <br /><a class="more-link" href="http://ryanjoy.com/2013/02/sxsw-2013/">keep reading</a>]]></description>
				<content:encoded><![CDATA[<p><strong><img class="alignleft" alt="" src="http://24.media.tumblr.com/tumblr_m7zuc3G6FP1qzwtdlo1_500.jpg" width="180" height="130" />Update: This may be the most important thing you read all SXSW. I will be talking to developers and designers all weekend. I will be at the events below. So what? I will be giving away a lot of Microsoft Surfaces, too. <img src='http://ryanjoy.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  I encourage you to do two things: 1.) Find me at one of these listed events. 2. Follow me on <a href="https://twitter.com/atxryan">Twitter</a>/<a href="https://foursquare.com/atxryan">FourSquare </a>to find out where I&#8217;m at any given time!</strong></p>
<p>SXSW is just around the corner. Just like last year, I&#8217;ll be spending more time at unofficial events than I will at the actual conference. This year I&#8217;ll be running around hosting events with developers and partners all across Austin.</p>
<p>I&#8217;ve highlighted those events with which I&#8217;m directly involved. I hope you&#8217;ve RSVP&#8217;d for each of them!</p>
<h4>Thursday, March 7<sup>th</sup></h4>
<ul>
<li>Come chat tech and have a beer with me at my <a style="background-color: #ff0;" href="http://ohours.org/officehours/27992">SXSW Office Hours</a>.</li>
<li><a href="http://sxswstartupcrawl.eventbrite.com/">Startup Crawl</a></li>
</ul>
<h4>Friday, March 8<sup>th</sup></h4>
<ul>
<li>Start the conference off right by connecting with locals, friends from out of town and Refreshers from around the globe at the <a style="background-color: #ff0;" href="https://www.facebook.com/events/107865212731780/">Refresh Lunch – 5<sup>th</sup> Annual Web Developer kickoff lunch</a>.</li>
<li><a style="font-size: 1em; line-height: 1.625;" href="http://schedule.sxsw.com/2013/events/event_OE02418">Unity Game Jam @ SXSW</a></li>
<li>Game developers and designers! Come have beers and brats with <a style="background-color: #ff0;" href="http://aka.ms/beersbratsapps">Microsoft &amp; GameSalad</a>.</li>
</ul>
<h4>Saturday, March 9<sup>th</sup></h4>
<ul>
<li>SxSW TechCocktail Saturday</li>
<li><a href="http://techcocktailsxsw2013.eventbrite.com/">SXSW #StartupLife Celebration</a></li>
<li><a href="http://events.gdgt.com/gdgt-live-returns-to-austin-on-march-9th/">gdgt Live</a></li>
<li><a style="background-color: #ff0;" href="http://dribbble.com/site/meetups">Dribbble party</a> &#8211; Come hang out with the Dribbble crew  and the best designers in town for SXSW.</li>
</ul>
<h4>Sunday, March 10<sup>th</sup></h4>
<ul>
<li>Do you develop for the web? Yeah, you should be at the <a style="background-color: #ff0;" href="http://openwebsxsw.com/">Austin JavaScript &amp; Open Web party</a>.</li>
<li>Oh, you&#8217;re a designer? Well, it&#8217;s a good thing we&#8217;ve got a <a style="background-color: #ff0;" href="http://atxvip.eventbrite.com/">UX and Design Social Hour</a> going on at the same time! (Actually, no that&#8217;s terrible because I want to be at both.)</li>
<li>As if that weren&#8217;t enough, <a style="background-color: #ff0;" href="http://bingfund.eventbrite.com/">Bing Fund is ALSO hosting an event</a> this day!</li>
</ul>
<h4>Monday, March 11<sup>th</sup></h4>
<ul>
<li>Another SXSW gaming workshop, this one focused on Unreal: <a href="http://schedule.sxsw.com/2013/events/event_IAP15955" target="_blank">Making Mobile Games with the Unreal Engine Workshop</a></li>
<li><a style="background-color: #ff0;" href="http://www.meetup.com/MoDevAustin/events/104222332/">MoDevAustin kickoff party</a></li>
<li>The Big Nerd Ranch caravan has arrived at SXSW, delivering fun, good fortune, and a look into the mobile future. Check out their Facebook event page (<a style="background-color: #ff0;" href="https://www.facebook.com/events/271078569689146/">Big Nerd Ranch SXSW party</a>) and be sure to RSVP via the email address.</li>
<li>The Microsoft BizSpark team is hosting their 5th annual <a style="background-color: #ff0;" href="http://bizsparkmeatup.eventbrite.com/">MEAT UP for STARTUPS</a>. This one is invite only, but hey, if you&#8217;re reading this blog, you know a guy.</li>
<li><a href="https://austinonrails.ticketbud.com/2013-sxsw-happy-hour">Austin on Rails SXSW Happy Hour</a></li>
</ul>
<h4>Tuesday, March 12<sup>th</sup></h4>
<ul>
<li>Come learn Unity 4 developer at this <a href="http://schedule.sxsw.com/2013/events/event_IAP4739">Unity 4 Workshop</a>.</li>
<li><a style="background-color: #ff0;" href="https://msevents.microsoft.com/CUI/EventDetail.aspx?EventID=1032547474&amp;Culture=en-US&amp;community=0">Windows Phone Party</a></li>
</ul>
<h4>Wednesday, March 13<sup>th</sup></h4>
<ul>
<li>Sleep. Only sleep.
<ul>
<li>Actually, that&#8217;s just wishful thinking. I&#8217;ll be <a style="background-color: #ff0;" href="http://www.meetup.com/Austin-Professional-Android-Developers/events/105910302/">presenting Azure Mobile Services to Austin Professional Android Developers</a>.</li>
</ul>
</li>
</ul>
<p>SXSW is opening up their entire Gaming Expo up to the public: <a href="http://schedule.sxsw.com/events?lsort=venue_all_days&amp;venue=Palmer+Events+Center">http://schedule.sxsw.com/events?lsort=venue_all_days&amp;venue=Palmer+Events+Center</a></p>
<p>I need to begin resting my body and liver.</p>
<p>What about you? Which events are you looking forward to attending?</p>
<p>&nbsp;</p>
<div class="visually_embed" data-category="Social Media">
<p><img class="visually_embed_infographic" alt="The Evolution of SXSW" src="http://thumbnails.visually.netdna-cdn.com/the-evolution-of-sxsw_5130e6e25ac16_w587.jpg" /></p>
<div class="visually_embed_bar"><span class="visually_embed_cycle"><a href="http://visual.ly/evolution-sxsw/?utm_source=visually_embed">The Evolution of SXSW infographic</a> <span>by </span><a href="http://www.jrayvision.com?utm_source=visually_embed" target="_blank">jrayvision</a>. </span></div>
<p>&nbsp;</p>
<link href="http://visual.ly/embeder/style.css" rel="stylesheet" type="text/css" /><script type="text/javascript" src="http://visual.ly/embeder/embed.js"></script>
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		<title>Windows Store apps == big money</title>
		<link>http://ryanjoy.com/2013/02/windows-store-apps-big-money/</link>
		<comments>http://ryanjoy.com/2013/02/windows-store-apps-big-money/#comments</comments>
		<pubDate>Tue, 05 Feb 2013 02:16:14 +0000</pubDate>
		<dc:creator>atxryan</dc:creator>
				<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Windows 8]]></category>
		<category><![CDATA[windows store]]></category>

		<guid isPermaLink="false">http://ryanjoy.com/?p=22709</guid>
		<description><![CDATA[Last week I revealed that a colleague of mine was making BIG money (in fact, I purposely low-balled the numbers) ... <br /><a class="more-link" href="http://ryanjoy.com/2013/02/windows-store-apps-big-money/">keep reading</a>]]></description>
				<content:encoded><![CDATA[<p>Last week I revealed that a colleague of mine was making BIG money (in fact, I purposely low-balled the numbers) with his Windows 8 app:</p>
<blockquote class="twitter-tweet"><p>How&#8217;s this for success? TIL a fellow dev evangelist is pretty much making 1x his MSFT salary with his app. Want in? &gt; <a title="http://rj.cx/app_in_30_days" href="http://t.co/S5omeUYG">rj.cx/app_in_30_days</a><br />
— Ryan Joy (@atxryan) <a href="https://twitter.com/atxryan/status/296374059355213824">January 29, 2013</a></p></blockquote>
<p>I couldn&#8217;t reveal any more information at the time, but now <a href="http://kevinashley.com/making-30000-a-month-on-windows-8-apps/">Kevin has blogged about it</a>.</p>
<p>Success can&#8217;t be guaranteed for every app, but hopefully this story is the first of many to come. I hope your success is next. Have you submitted to the Windows Store yet? I can promise that after learning of Kevin&#8217;s app success, my own apps are getting MUCH more attention.</p>
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		<title>Sideloading a Windows 8 app onto a Surface</title>
		<link>http://ryanjoy.com/2013/01/sideloading-a-windows-8-app-onto-a-surface/</link>
		<comments>http://ryanjoy.com/2013/01/sideloading-a-windows-8-app-onto-a-surface/#comments</comments>
		<pubDate>Fri, 25 Jan 2013 22:42:22 +0000</pubDate>
		<dc:creator>atxryan</dc:creator>
				<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Tech Tips]]></category>
		<category><![CDATA[debugging]]></category>
		<category><![CDATA[remote debugging]]></category>
		<category><![CDATA[visual studio]]></category>
		<category><![CDATA[Windows 8]]></category>

		<guid isPermaLink="false">http://ryanjoy.com/?p=22580</guid>
		<description><![CDATA[I loaned my Surface to a developer to test his game on today and I realized I&#8217;d never actually side-loading ... <br /><a class="more-link" href="http://ryanjoy.com/2013/01/sideloading-a-windows-8-app-onto-a-surface/">keep reading</a>]]></description>
				<content:encoded><![CDATA[<p>I loaned my Surface to a developer to test his game on today and I realized I&#8217;d never actually side-loading on to the device. Up until now I&#8217;d just used the <a href="http://msdn.microsoft.com/en-us/library/windows/apps/hh441469.aspx">Visual Studio remote debugger</a> to target my ARM devices from my laptop. I wasn&#8217;t sure if side-loading was as simple as it was on my Windows 8 Pro laptop, so I gave it a go.</p>
<p>&#8220;Side-loading&#8221; means installing a non-certified app using external media (CD/DVD, USB or even a .ZIP archive). This bypasses the official Microsoft Windows App Store. Typically you&#8217;ll want to side-load an application in order to test it. Developers can always side-load their own apps on a developer-unlocked device. This means a device with a valid developer&#8217;s license on it.</p>
<h2>Creating a test app package in Visual Studio</h2>
<ol>
<li>Create your app package for your project from the <em>Store &gt;&gt; Create App Packages</em> menu&#8230;<a style="line-height: 1.625;" href="http://ryanjoy.com/wp-content/uploads/2013/01/Screenshot-66.png"><img class="alignnone size-medium wp-image-22581" alt="Screenshot (66)" src="http://ryanjoy.com/wp-content/uploads/2013/01/Screenshot-66-440x247.png" width="440" height="247" /></a></li>
<li>For the simple purpose of testing, you can select no when asked if you want to build for the Windows Store.<a style="line-height: 1.625;" href="http://ryanjoy.com/wp-content/uploads/2013/01/Screenshot-67.png"><img class="alignnone size-medium wp-image-22582" alt="Screenshot (67)" src="http://ryanjoy.com/wp-content/uploads/2013/01/Screenshot-67-440x357.png" width="440" height="357" /></a></li>
<li>If needed, you can change your build target architecture and versions.<a style="line-height: 1.625;" href="http://ryanjoy.com/wp-content/uploads/2013/01/Screenshot-68.png"><img class="alignnone size-medium wp-image-22583" alt="Screenshot (68)" src="http://ryanjoy.com/wp-content/uploads/2013/01/Screenshot-68-440x357.png" width="440" height="357" /></a></li>
<li>Done. You&#8217;ll find a new folder called <em>AppPackages</em> in your project folder.<a style="line-height: 1.625;" href="http://ryanjoy.com/wp-content/uploads/2013/01/Screenshot-69.png"><img class="alignnone size-medium wp-image-22584" alt="Screenshot (69)" src="http://ryanjoy.com/wp-content/uploads/2013/01/Screenshot-69-440x357.png" width="440" height="357" /></a></li>
<li>The <em>AppPackages</em> folder will contain an .<em>appxupload</em> file (the same time that you&#8217;d upload to the Windows Store) and a folder ending with <em>_Test</em>.<br />
<a style="line-height: 1.625;" href="http://ryanjoy.com/wp-content/uploads/2013/01/Screenshot-70.png"><img class="alignnone size-medium wp-image-22585" alt="Screenshot (70)" src="http://ryanjoy.com/wp-content/uploads/2013/01/Screenshot-70-440x265.png" width="440" height="265" /></a></li>
<li>You can copy this folder over a thumb drive or zip it up to send via email. In my case, I copied it to a thumb drive to transfer to my Surface.<a style="line-height: 1.625;" href="http://ryanjoy.com/wp-content/uploads/2013/01/Screenshot-71.png"><img class="alignnone size-medium wp-image-22586" alt="Screenshot (71)" src="http://ryanjoy.com/wp-content/uploads/2013/01/Screenshot-71-440x247.png" width="440" height="247" /></a></li>
</ol>
<h2>Side-load on to the Microsoft Surface</h2>
<ol>
<li>Open the thumb drive on your device. It&#8217;s nice to have a USB port, right?<a style="line-height: 1.625;" href="http://ryanjoy.com/wp-content/uploads/2013/01/Screenshot-1.png"><img class="alignnone size-medium wp-image-22587" alt="Screenshot (1)" src="http://ryanjoy.com/wp-content/uploads/2013/01/Screenshot-1-440x247.png" width="440" height="247" /></a></li>
<li>Find the <em>Add-AppDevPackage.ps1</em> in the <em>*_Test</em> folder and right click it to Run with PowerShell. To right click on a Surface, just hold your finger down for a long click. A square will appear to indicate a context menu click.<a style="line-height: 1.625;" href="http://ryanjoy.com/wp-content/uploads/2013/01/Screenshot-2.png"><img class="alignnone size-medium wp-image-22588" alt="Screenshot (2)" src="http://ryanjoy.com/wp-content/uploads/2013/01/Screenshot-2-440x247.png" width="440" height="247" /></a></li>
<li>If you&#8217;ve never installed a developer license on this device (and it&#8217;s more than likely you haven&#8217;t), you&#8217;ll need to acquire a new license. This is the part that makes the device &#8220;developer unlocked&#8221;.<a style="line-height: 1.625;" href="http://ryanjoy.com/wp-content/uploads/2013/01/Screenshot-3.png"><img class="alignnone size-medium wp-image-22589" alt="Screenshot (3)" src="http://ryanjoy.com/wp-content/uploads/2013/01/Screenshot-3-440x322.png" width="440" height="322" /></a></li>
<li>Pressing Enter opens up a new PowerShell window to acquire a license and install the certificate included with the app you&#8217;re installing.<a style="line-height: 1.625;" href="http://ryanjoy.com/wp-content/uploads/2013/01/Screenshot-4.png"><img class="alignnone size-medium wp-image-22590" alt="Screenshot (4)" src="http://ryanjoy.com/wp-content/uploads/2013/01/Screenshot-4-440x247.png" width="440" height="247" /></a></li>
<li>Click agree and sign in with the Microsoft account associated with your developer account.<a style="line-height: 1.625;" href="http://ryanjoy.com/wp-content/uploads/2013/01/Screenshot-6.png"><img class="alignnone size-medium wp-image-22592" alt="Screenshot (6)" src="http://ryanjoy.com/wp-content/uploads/2013/01/Screenshot-6-440x247.png" width="440" height="247" /></a></li>
<li>As soon as you successfully sign in, you&#8217;ll get a prompt that says a developer license has been added to this machine for 90 days. After 90 days are up, you will need to acquire a new license. It&#8217;s just as simple of a process each time.You&#8217;ll also need to confirm that you wish to install the certificate included with the app. If you signed it, no problem. If you&#8217;re testing someone else&#8217;s app, be sure you trust the developer.<br />
<a style="line-height: 1.625;" href="http://ryanjoy.com/wp-content/uploads/2013/01/Screenshot-7.png"><br />
<img class="alignnone size-medium wp-image-22593" alt="Screenshot (7)" src="http://ryanjoy.com/wp-content/uploads/2013/01/Screenshot-7-440x322.png" width="440" height="322" /></a></li>
<li>Success!
<p><a style="line-height: 1.625;" href="http://ryanjoy.com/wp-content/uploads/2013/01/Screenshot-8.png"><img class="alignnone size-medium wp-image-22594" alt="Screenshot (8)" src="http://ryanjoy.com/wp-content/uploads/2013/01/Screenshot-8-440x322.png" width="440" height="322" /></a></li>
<li>You can see that my terrible Hangman game is now installed on the Surface.<a style="line-height: 1.625;" href="http://ryanjoy.com/wp-content/uploads/2013/01/Screenshot-9.png"><img class="alignnone size-medium wp-image-22595" alt="Screenshot (9)" src="http://ryanjoy.com/wp-content/uploads/2013/01/Screenshot-9-440x247.png" width="440" height="247" /></a></li>
</ol>
<p><span style="font-size: medium;"><span style="line-height: 26px;">That&#8217;s it! It was just as simple as I&#8217;d expected to side-load on to a Surface. Keep in mind, these instructions actually would work the exact same on any other Windows 8 or Windows RT device.</span></span></p>
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